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Eder Delin — Walkthrough
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This walkthrough is for Myst Online: Uru Live

The puzzle in Eder Delin is a multiplayer puzzle. You can work out the logic on your own or take a companion or two with you to help work on the logic, but you will need help to complete it.

Journey DoorYou arrive in Eder Delin on a path that winds among colorful trees, ferns and small plants. It may be snowing when you arrive. As you walk along the path notice that there are Journey cloths bearing a spiral pattern along the way and a large brown metal object on your right that resembles the doors to the Bahro Cave in Teledahn, Kadish, Gahreesen and Eder Kemo.

Relto Page

Walk along the path. In the gazebo on the right there is a Relto Page that adds maple trees to your Relto and, at the end of the path in a small courtyard, there is a Relto Page that adds a bench to your island, and a linking book back to the Bevin. 

Walk to the door and touch it. Doing so triggers a response that includes the sound of a mechanism being activated and the spiral lighting up seven times. Each time a different length of the spiral lights up. This same sequence repeats four more times as the dial in the door rotates, eventually returning to its original position. As you might have guessed this is a timed puzzle and the amount of time you have to complete it is the time it takes the spiral to complete one rotation — about two minutes.

Journey Cloth

Turn around and notice a gray Journey cloth on a tree nearby that bears the same spiral pattern. Walk to it and touch it. As you do turn to look at the door and see that a portion of the spiral lights up. Recalling Yeesha’s statement that there are seven Journeys in each age walk around Eder Delin and locate the remaining six Journeys. You can only see the door from the Journey on the nearby tree, but you would be right if you reasoned that differing lengths of line light up as you touch each of the seven Journeys.

To complete the puzzle the Journeys must be touched in the correct sequence in the allotted time. It is easiest to think of the line lengths as representing the numbers 1 through 7. The sequence of lighted segments changes each time the door is touched. The number represented by each Journey differs in the instance of Eder Delin that you reach from each Bevin.

Sequence 1

Sequence 2

Sequence 3

Sequence 4

Sequence 5

Sequence 6

Sequence 7


Now it is time to get together a team to solve the puzzle. An ideal team has eight members, but it can be done with fewer people. Many explorers are eager to help with the puzzle. You will often find them in the Guild of Greeters or Uru Obsession or one of the other established public Bevins.

Here is one approach to coordinating the work. There are other ways to execute this puzzle, and your team may decide to do it differently. Teams need to agree how they are going to do it and be sure all team members understand their role.

When all are gathered decide who will be stationed at each Journey and who will be the caller stationed at the door. The first task the team must do is map the Journeys to the lighted sequence, that is to identify who is touching Journey number 1, Journey number 2 and so forth. Next the caller touches the door to activate the dial.

The caller watches, quickly types out the sequence of lighted segments (numbers), and then calls them out one at a time. The caller must call for the various Journeys to be touched as the rotating pointer approaches each of the 7 dots on the circular perimeter of the door.

Each Journey tender presses a Journey when their number is called, then makes their way to the door after the next number is called. It’s important to wait until the next number is called, as occasionally a touch is not recorded by the door mechanism and you have to press the Journey a second time. 

Assuming all touches are recorded in the allotted time and the sequence is correct, the door will open and the team must scramble through it. The door does not stay open for long, so be ready to run through! If a Journey is touched out of order the mechanism will reset so you can begin again. Old machinery being what it is, the mechanism occasionally resets on its own for no apparent reason.

Once through the door you link to a cave that contains a half stone ring (bahro wedge) that is added to the set of rotating sections on the mysterious device in your Relto.

The locations where Journey Cloths can be found are shown below.

Delin cloth

Delin cloth

Delin cloth

Delin cloth

Delin cloth

Delin cloth

Delin cloth

Optional: Get together in Eder Delin with your teammates to celebrate the successful completion of this puzzle and speculate about the purpose of the device. Woot!





Written by Lial. Thanks to Dadguy for this Walkthrough. Pictures by Ayli. Design by Ayli.

Last Updated ( Friday, 29 May 2009 )
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